Hi!!! on what engine are you working on, are you creating a new one? there is only euphoria in front of you and the engine of exanima so i wander..
I make this post to speak further about the "fighting mechanics"based on the physics engine and what could we do to defeat our enemies , like maybe: -Grabbing? -throwing bodies or object? -Jump on? -break or cut things? -pushing? -kicking? -estoc? All this things are generally NOT in the current next gen games, it makes poor combat or too much scripted action.... My very best experience in terms of fighting system was in "Dark Messiah" but it's a 2006 game oO"!!! So let's make progress! :D i assumed that it's hard to go on the balance of the fun and the realism to make immersive fight and fun too but i think that physics will break the game!! what do you think?